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About Me

I am a game designer specializing in Unreal Engine blueprint scripting, level design, and mechanics design. With 18 years of experience, I am proficient in using tools such as Perforce Helix, Google Sheets, Microsoft Suite, Trello, Unreal Engine, MetaHumans, and Blender for hard surface modeling. My work focuses on creating engaging and technically sophisticated gaming experiences.

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Projects

Shooting Gallery

Shooting Gallery

Shooting Gallery is a project I am working on as one of those quick in and out games.

The idea is to make a coin game style game where I can go in and just have fun making

Things

Plague Bound

PlagueBound

Plague Bound I was in charge of interactives we have a video showcasing my mechancis

My mechanics were the save point,Breakables,Enemy Spawners,and tool tips.

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